I think the most brilliant character in Half-Life 2 is Father Gregori from Ravenholm. He's… hilarious. See the thing is, he talks in these insane innuendos. He's a "preacher" right? So he talks about spiritual stuff. But, he really means… like zombies and survival etc.
For instance, he tells you to get to the church, which is where the best exit from Ravenholm is. Now, the funny thing is, when you take a wrong turn he says, "You're on the wrong side of town, brother, did I not tell you to seek the church? Your salvation is there!" And I'm laughing. He's right, my salvation IS THERE, but what kind of salvation are we talking about? Escape from Ravenholm, or Christianity? :p
And then we get to the Church and he says, "tread carefully, this is hallowed ground." What he means is there are a TON of zombies in the place. A TON, but… its also the church graveyard, so of course it'd be hallowed ground.
Anyways… he's an awesome character, and the only thing that makes Ravenholm much fun for me. Personally, I prefer The levels where you fight more Combine and stuff. I dunno why… its just more entertaining. That, and I hate going through the mines… it's not that fun.
Having said that, Raveholm is the only place where I can think of that you use the Gravity Gun a lot, and really, actually, need to do so. You don't get a lot of ammo, you see. And, to be perfectly honest, there is nothing more fun than cutting a zombie in half with a big ole gear. Its super fun.
So I'm now running through the coast, and that's decent fun. Not my favorite level, really, but I do enjoy it. I remember HATING Nova Prospykt (spelling?) quite a bit, but I'll do my best to run through that level and make it to Anti-Citizen One. That's a fun little segment.
I really should play Episodes 1 and 2 again… I haven't played Episode 1 in ages… and Episode 2 is so much fun.
I'll say it again: Valve really is a quality studio. They know exactly how to create a good video game. They're just… really talented at creating a quality game with cool bits. I will say, looking at the level design of Half-Life 2 it does suffer from being a bit out of date. I can see the triggers in their programming
ng pretty easily, but it doesn't really matter, at the same time…